Fizzle
ALLEGIANCE: AUTOBOT
SUB-GROUP(S): SPARKABOT
FUNCTION: MILITARY STRATEGIST
“Planning a battle is ten times more important than fighting it.”
First Appearance: Transformers 152
Significant Appearances: Transformers 152-153, 160-161, 164-171, 192-193
Fizzle is all vocaliser and no action. He’d never need refuelling if he could run on his own gas emissions, but instead overloads his circuits with cheap fuel and lofty plans. The other Autobots feel his head is too far in the clouds (or up his own exhaust port, if you ask Guzzle) to be a legitimate part of Prowl’s strategists. Fizzle disregards such opinions, and would rather measure his own worth by how much he talks, not how much he does. Refuses to take advice from anyone—with the possible exception of Ultra Magnus—and prefers to listen to his own “inner program”. Fizzle is convinced that he shares circuitry with Circuitmaster Boltax that gives him a resonance with the Underbase and thus, a gift for strategy. In truth, not one of Fizzle’s strategies has been successful, but try telling him that.
Abilities: Like his fellow Sparkabots, Fizzle can emit a stream of high temperature flame from his exhaust port. He can use this ability to either burn his enemies or accelerate his vehicle form from 0 to 320 km/h in less than 10 seconds. Fizzle can transform into a racing car and reach a top speed of 380 km/h. He possesses a superior logistics processor and mapping and geographical data banks that aid his function as a strategist.
Weaknesses: Fizzle often overuses his flame-throwing facilities, leading him to run out of fuel. He is also prone to stalling when turning left.